§ Index — Specializations

Hero specializations

Each hero's signature edge — search by name or hero, or filter by faction.

Above the Quota

Above the Quota

Can transform most creatures into Skeletons. Under his command, Skeletons gain 2 Speed, 2 Initiative, and 100% HP. Their Attack and Defense increase by 2 for every 2 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.

Alchemist

Alchemist

He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.

Alvarian Hydra

Alvarian Hydra

Hydra growth in your cities increases by 1. Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.

Amnesiac

Amnesiac

Wight growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.

Arcane Dominion

Arcane Dominion

He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Balthazar’s Lair

Balthazar’s Lair

Minotaur growth in your cities increases by 1. Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.

Blessing

Blessing

He starts with the “Masterful Blessing” spell. This version of the spell makes the target always deal maximum Damage. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Bones Guild

Bones Guild

Graverobber growth in your cities increases by 2. Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.

Born to Lead

Born to Lead

Increases Morale and Luck of friendly creatures by +1. For this hero’s creatures, each point of Morale and Luck they have give an additional +2% chance for Morale or Luck to trigger. For every 6 level(s), this bonus increases by +1%.

Built Different

Built Different

Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.

Charismatic

Charismatic

She keeps her army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).

Charming Shine

Charming Shine

He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.

Charming Shine

Charming Shine

She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.

Chessmaster

Chessmaster

In the Tactics Phase, he has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in his army gain 1 Initiative for every 6 hero level(s).

Chessmaster

Chessmaster

In the Tactics Phase, she has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in her army gain 1 Initiative for every 6 hero level(s).

Coldblood Siblings

Coldblood Siblings

Aga’Shoth Rider growth in your cities increases by 1. Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.

Compassionate Healer

Compassionate Healer

He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Danse Macabre

Danse Macabre

Onyx Dancer growth in your cities increases by 1. Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.

Dreadful War

Dreadful War

Dread Knight growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.

Drive ’em Crazy

Drive ’em Crazy

He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).

Everchanging Essence

Everchanging Essence

Its summoned Avatar gains a barrier at the start of its turn that blocks one instance of Damage. When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).

Faunsong

Faunsong

Faun growth in your cities increases by 1. Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.

Fighter

Fighter

Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Melee Damage for every 4 hero level(s).

Flea Bites

Flea Bites

Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).

Four‑Leaf Horseshoe

Four‑Leaf Horseshoe

She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.

Gem Seeker

Gem Seeker

She produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.

Heart of Hearts

Heart of Hearts

He starts with the “Masterful Vulnerability” spell. The effect of this version of the spell is stackable. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Heart of Ice

Heart of Ice

Creatures in her army take –10% basic attack Damage, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in her army take –1% Damage from Melee attacks.

Here and There

Here and There

She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures. The cost of this spell is reduced by 1 mana for every 3 hero level(s).

Heroic Smite

Heroic Smite

His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.

Hksmilla’s Step

Hksmilla’s Step

He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Hymn to Arina

Hymn to Arina

She starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target’s Speed by 1. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Ice Bolt

Ice Bolt

She starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Intimidating Strike

Intimidating Strike

His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.

Jaeger

Jaeger

Crossbowman growth in your cities increases by 1. Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.

Jouster

Jouster

Cavalry growth in your cities increases by 1. Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.

Languid Soil

Languid Soil

He starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Leash of Chains

Leash of Chains

Concubus growth in your cities increases by 1. Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.

Low Summoning

Low Summoning

Ra’Shoth growth in your cities increases by 1. Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.

Magic Fortress

Magic Fortress

He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispell. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Mask of the Moon

Mask of the Moon

She starts with the “Masterful Umbral Grip” spell. This version of the spell also affects enemy creatures adjacent to the target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Mask of the Sun

Mask of the Sun

She starts with the “Masterful Arina’s Chosen” spell. This version of the spell gives the target +1 extra turn(s). While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Mighty Axe

Mighty Axe

He can use Heroic Strike unlimited times per round. It deals +10 Damage, plus 5 more for every 6 hero level(s).

Moldering

Moldering

She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Murmuring Copy

Murmuring Copy

She starts with the “Masterful Mirror Copy” spell. This version of the spell can target enemy creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Murmurwood Native

Murmurwood Native

Her summoned Avatar is immune to Magic Damage When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).

Natural Selection

Natural Selection

He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Oldest Known Tree

Oldest Known Tree

Herbomancer growth in your cities increases by 1. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.

Part of a Pack

Part of a Pack

Undead Pet growth in your cities increases by 2. Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.

Perfect Puppets

Perfect Puppets

Skeleton growth in your cities increases by 2. Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.

Primal Weaving

Primal Weaving

They receive +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent them from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.

Primal Weaving

Primal Weaving

She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.

Proliferation

Proliferation

Her summoned Fire Larva stacks have +4% health, plus another 2% for every 3 hero level(s).

Radiating Knowledge

Radiating Knowledge

He receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.

Radiating Knowledge

Radiating Knowledge

She receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.

Reave Away

Reave Away

Reaver growth in your cities increases by 1. Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.

Resistant to Elements

Resistant to Elements

He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).

Rift’s Envoy

Rift’s Envoy

Grand Shoth growth in your cities increases by 1. Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defense.

Rock It up!

Rock It up!

He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Roguish

Roguish

Cultist growth in your cities increases by 1. Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.

Salt of the Earth

Salt of the Earth

Swordsman growth in your cities increases by 1. Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.

Scavenger

Scavenger

Locust growth in your cities increases by 1. Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.

Shadowmastery

Shadowmastery

He receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.

Shadowmastery

Shadowmastery

She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.

Shooter

Shooter

Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).

Shooter

Shooter

Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).

Slithering Menace

Slithering Menace

Medusa growth in your cities increases by 1. Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.

Son of All Mothers

Son of All Mothers

Hive Queen growth in your cities increases by 1. Under his command, Hive Queens gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hive Queens lose an equal amount of Attack and Defense.

Spiritual Vigor

Spiritual Vigor

He can use each Global Map spell +1 time(s) per day. His maximum mana increases by 20%, plus another 5% for every 4 hero level(s).

Spiritual Vigor

Spiritual Vigor

She can use each Global Map spell +1 time(s) per day. Her maximum mana increases by 20%, plus another 5% for every 4 hero level(s).

Spy

Spy

Infiltrator growth in your cities increases by 1. Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.

Stellar Dilation

Stellar Dilation

His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Speed by 1 until the battle end. This effect is stackable.

Stinging

Stinging

Hornet growth in your cities increases by 1. Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.

Tempered Embers

Tempered Embers

She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s). While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

The Blind Folk

The Blind Folk

Troglodyte growth in your cities increases by 1. Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.

Thunder and Lightning

Thunder and Lightning

He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Tomb‑bound Will

Tomb‑bound Will

Lich growth in your cities increases by 2. Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.

True Believer

True Believer

She gains +1 Communion level after a victory and has +1 maximum Communion level for every 8 hero level(s).

Undead Legion

Undead Legion

She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).

Venomous Strike

Venomous Strike

Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing 20 + ?% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.

Wandering Musician

Wandering Musician

At the beginning of each round (except the first), he generates +2 Focus Point(s), plus another +1 for every 3 hero level(s). The enemy loses the same amount of Focus Points.

Waurmification

Waurmification

Waurms growth in your cities increases by 1. Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.

Wayfarer

Wayfarer

She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.

Wayfarer

Wayfarer

He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.

Wayfarer

Wayfarer

She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.

Wealthy

Wealthy

He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.

Weaving the Light

Weaving the Light

Lightweaver growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.

Wingflap

Wingflap

She starts with the “Masterful Haste” spell. This version of the spell affects all friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Wish to Learn

Wish to Learn

When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).

With One Eye Open

With One Eye Open

He starts with the “Masterful Early Start” spell. This version of the spell affects all friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).