Can transform most creatures into Skeletons.
Under his command, Skeletons gain 2 Speed, 2 Initiative, and 100% HP. Their Attack and Defense increase by 2 for every 2 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Hydra growth in your cities increases by 1.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Wight growth in your cities increases by 2.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
He starts with the “Masterful Blessing” spell. This version of the spell makes the target always deal maximum Damage.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Graverobber growth in your cities increases by 2.
Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.
Increases Morale and Luck of friendly creatures by +1. For this hero’s creatures, each point of Morale and Luck they have give an additional +2% chance for Morale or Luck to trigger. For every 6 level(s), this bonus increases by +1%.
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
She keeps her army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
In the Tactics Phase, he has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in his army gain 1 Initiative for every 6 hero level(s).
In the Tactics Phase, she has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in her army gain 1 Initiative for every 6 hero level(s).
Aga’Shoth Rider growth in your cities increases by 1.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Onyx Dancer growth in your cities increases by 1.
Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.
Dread Knight growth in your cities increases by 2.
Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Its summoned Avatar gains a barrier at the start of its turn that blocks one instance of Damage.
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Melee Damage for every 4 hero level(s).
Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
She produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
He starts with the “Masterful Vulnerability” spell. The effect of this version of the spell is stackable.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Creatures in her army take –10% basic attack Damage, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in her army take –1% Damage from Melee attacks.
She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
She starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target’s Speed by 1.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
She starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
He starts with the “Masterful Web” spell. This version of the spell affects all enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Concubus growth in your cities increases by 1.
Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Ra’Shoth growth in your cities increases by 1.
Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.
They can use the Spellbook 1 additional time(s) per battle round, plus 1 more for every 10 hero level(s).
He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispell.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
She starts with the “Masterful Umbral Grip” spell. This version of the spell also affects enemy creatures adjacent to the target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
She starts with the “Masterful Arina’s Chosen” spell. This version of the spell gives the target +1 extra turn(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
He can use Heroic Strike unlimited times per round. It deals +10 Damage, plus 5 more for every 6 hero level(s).
She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
She starts with the “Masterful Mirror Copy” spell. This version of the spell can target enemy creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Her summoned Avatar is immune to Magic Damage
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Herbomancer growth in your cities increases by 1.
Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
Undead Pet growth in your cities increases by 2.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Skeleton growth in your cities increases by 2.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
They receive +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent them from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Her summoned Fire Larva stacks have +4% health, plus another 2% for every 3 hero level(s).
He receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
She receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).
Grand Shoth growth in your cities increases by 1.
Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defense.
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
He receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
Medusa growth in your cities increases by 1.
Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.
Hive Queen growth in your cities increases by 1.
Under his command, Hive Queens gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hive Queens lose an equal amount of Attack and Defense.
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
He can use each Global Map spell +1 time(s) per day. His maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
She can use each Global Map spell +1 time(s) per day. Her maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
Infiltrator growth in your cities increases by 1.
Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Speed by 1 until the battle end. This effect is stackable.
Hornet growth in your cities increases by 1.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Troglodyte growth in your cities increases by 1.
Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Lich growth in your cities increases by 2.
Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.
She gains +1 Communion level after a victory and has +1 maximum Communion level for every 8 hero level(s).
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing [ 20 + ?% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.
At the beginning of each round (except the first), he generates +2 Focus Point(s), plus another +1 for every 3 hero level(s). The enemy loses the same amount of Focus Points.
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Lightweaver growth in your cities increases by 1.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
She starts with the “Masterful Haste” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).
He starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyond their original amount.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
He starts with the “Masterful Early Start” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).