Lv 1
Grove Magic Autumn
Grove Magic AutumnElder Tss’kish
- Cost
- 2,500
- Class
- Magic
- Start
- Level 1
- Specialty
- Oldest Known Tree
Herbomancer growth in your cities increases by 1. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 2
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 15%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Murmuring Level 1Generates 1 Focus Charge(s) at the start of every battle.
Basic Thaumaturgy Level 1The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
§ Starting magics


