Elder Tss’kish
Lv 1 nature badge Grove Magic Autumn

Elder Tss’kish

Cost
2,500
Class
Magic
Start
Level 1

Herbomancer growth in your cities increases by 1. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.

§ Statistics

Hero profile

Offence
1
Defence
2
Spell power
2
Intelligence
2
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
15%
Defence
15%
Spell power
35%
Intelligence
35%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Murmuring

    Generates 1 Focus Charge(s) at the start of every battle.

  • Basic Thaumaturgy

    The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.

§ Starting magics

Spellbook on day one