Necropolis Might DeathlandKel’Ghul
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
- Specialty
- Dreadful War
Dread Knight growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 1
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Necromancy Level 1After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Basic Tactics Level 1In the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
§ Starting magics


