Lv 1
Necropolis Might Deathland
Necropolis Might DeathlandKing‑of‑Kings
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 1
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Necromancy Level 1After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Basic Diplomacy Level 1Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.
§ Starting magics




