Lv 1
Temple Magic Grass
Temple Magic GrassJulius
- Cost
- 2,500
- Class
- Magic
- Start
- Level 1
- Specialty
- Compassionate Healer
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 1
- Spell power
- 2
- Intelligence
- 3
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 20%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Righteousness Level 1All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Basic Defense Level 1Friendly creatures take –10% Damage from basic attacks.
§ Starting magics




