Lv 1
Grove Might Autumn
Grove Might AutumnFaleor
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
- Specialty
- Hksmilla’s Step
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
§ Statistics
Hero profile
- Offence
- 2
- Defence
- 1
- Spell power
- 2
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Advanced Murmuring Level 2Generates 2 Focus Charge(s) at the start of every battle.
Available perks at rank 2
- Mycelium Grounds

- Life Essence

- Child of the Woods

§ Starting magics



