Necropolis Magic DeathlandThant
Thant
Thant
- Cost
- 2,500
- Class
- Magic
- Start
- Level 18
§ Statistics
Hero profile
- Offence
- 0
- Defence
- 2
- Spell power
- 9
- Intelligence
- 6
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 40%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Advanced Necromancy Level 2After winning a battle, raises 15% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.
Available perks at rank 2
- Gravesoil

- Soul Harvest

- Death Herald

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

Expert Defense Level 3Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Arcane Magic Level 3The hero can learn Arcane spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Arcane spells gain +1 level(s).
Available perks at rank 3
- Arcane Teachings

- Mana Flex

- Scholar Synergy: Doreath

Expert Nightshade Magic Level 3The hero can learn Nightshade spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Nightshade spells gain +1 level(s).
Available perks at rank 3
- Nightshade Teachings

- Hour of the Wolf

- Scholar Synergy: Naira

§ Starting magics









