Necropolis Might DeathlandUndead General
Adahn awakened in Jadame with no memories of who he was. He might have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know. All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
- Cost
- 2,500
- Class
- Might
- Start
- Level 5
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Advanced Necromancy Level 2After winning a battle, raises 15% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.
Available perks at rank 2
- Gravesoil

- Soul Harvest

- Death Herald

Advanced Defense Level 2Friendly creatures take –15% Damage from basic attacks.
Available perks at rank 2
- Cover

- Hymn to the Martyrs

- As Luck Would Have It

Advanced Nightshade Magic Level 2The hero can learn Nightshade spells up to tier 5. Nightshade spells gain +1 level(s).
Available perks at rank 2
- Nightshade Time

- Chronic Weakness

- Darkest Night

§ Starting magics








