Lv 1
Temple Magic Grass
Temple Magic GrassZenith
- Cost
- 2,500
- Class
- Magic
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 1
- Spell power
- 2
- Intelligence
- 3
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 20%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Righteousness Level 1All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Basic Summon Avatar Level 1Grants a new battle spell. It summons an Avatar that is destroyed upon taking three hits from any source. While it does not gain any bonuses from the hero’s Attack and Defense, it gains +1 Attack and deals +6 Damage for each point of the hero’s Spell Power.
§ Starting magics



