Zenith
Lv 1 human badge Temple Magic Grass

Zenith

Cost
2,500
Class
Magic
Start
Level 1

§ Statistics

Hero profile

Offence
1
Defence
1
Spell power
2
Intelligence
3
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
10%
Defence
20%
Spell power
35%
Intelligence
35%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Righteousness

    All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.

  • Basic Summon Avatar

    Grants a new battle spell. It summons an Avatar that is destroyed upon taking three hits from any source. While it does not gain any bonuses from the hero’s Attack and Defense, it gains +1 Attack and deals +6 Damage for each point of the hero’s Spell Power.

§ Starting magics

Spellbook on day one