Necropolis Might DeathlandTarius
Once among Jadame’s most powerful necromancers, Tarius was sealed away — until mortal greed freed him. Necromancy is more than raising the dead; it’s the reconstruction of body, soul… and patience. For now, he serves the Necromancers Guild, waiting. But when his full power returns, the world will remember why it once feared — and imprisoned — him.
- Cost
- 2,500
- Class
- Might
- Start
- Level 10
§ Statistics
Hero profile
- Offence
- 6
- Defence
- 6
- Spell power
- 6
- Intelligence
- 6
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Necromancy Level 3After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
Available perks at rank 3
- Soul Reaper

- Eternal Service

- Fields of the Dead

Expert Offense Level 3Friendly creatures’ basic attacks deal +20% Damage.
Available perks at rank 3
- Shadow Blades

- Reality Wardens

- Firmness

Expert Defense Level 3Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Sorcery Level 3+40% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

§ Starting magics








