Lord Galthran
Lv 25 undead badge Necropolis Might Deathland

Lord Galthran

Once a wealthy elven merchant, Galthran turned his cunning into power, raising the Grimstone name from mere town to fiefdom in his mortal days. Fearing the end of this hard-won legacy after centuries of toil, he embraced undeath, becoming a vampire lord. Though his powers are still new, his influence is undeniable. Galthran refuses the Guild’s “guidance,” seeking control on his own terms. He has time, wealth, and ambition — yet one mystery remains: who gave him his vampiric blood to begin with?

Cost
2,500
Class
Might
Start
Level 25

§ Statistics

Hero profile

Offence
18
Defence
13
Spell power
9
Intelligence
9
Morale
5
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Necromancy

    After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.

  • Expert Luck
    Expert Luck Level 3

    The hero gains 3 Luck.

    Available perks at rank 3

    • Lucky Hit
      Lucky Hit
    • Lightning Strikes Twice
      Lightning Strikes Twice
    • Lucky Day
      Lucky Day
  • Expert Defense

    Friendly creatures take –20% Damage from basic attacks.

    Available perks at rank 3

    • Shields and Shells
      Shields and Shells
    • Wizard Contract
      Wizard Contract
    • Unstoppable Force
      Unstoppable Force
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining
  • Expert Arcane Magic

    The hero can learn Arcane spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Arcane spells gain +1 level(s).

    Available perks at rank 3

    • Arcane Teachings
      Arcane Teachings
    • Mana Flex
      Mana Flex
    • Scholar Synergy: Doreath
      Scholar Synergy: Doreath
  • Expert Primal Magic

    The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).

    Available perks at rank 3

    • Primal Teachings
      Primal Teachings
    • Chaos Reigns
      Chaos Reigns
    • Scholar Synergy: Hksmilla
      Scholar Synergy: Hksmilla