Necropolis Might DeathlandBulwark
Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.
- Cost
- 2,500
- Class
- Might
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 5
- Defence
- 9
- Spell power
- 1
- Intelligence
- 1
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Necromancy Level 3After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
Available perks at rank 3
- Soul Reaper

- Eternal Service

- Fields of the Dead

Expert Primal Magic Level 3The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).
Available perks at rank 3
- Primal Teachings

- Chaos Reigns

- Scholar Synergy: Hksmilla

Expert Defense Level 3Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

Expert Recruitment Level 3+4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.
Available perks at rank 3
- Relocation

- Strenuous Training

- Mentors

Basic Scouting Level 1The hero gains 1 sight radius.
§ Starting magics









