Bulwark
Lv 15 undead badge Necropolis Might Deathland

Bulwark

Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
5
Defence
9
Spell power
1
Intelligence
1
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Necromancy

    After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.

    Available perks at rank 3

    • Soul Reaper
      Soul Reaper
    • Eternal Service
      Eternal Service
    • Fields of the Dead
      Fields of the Dead
  • Expert Primal Magic

    The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).

    Available perks at rank 3

    • Primal Teachings
      Primal Teachings
    • Chaos Reigns
      Chaos Reigns
    • Scholar Synergy: Hksmilla
      Scholar Synergy: Hksmilla
  • Expert Defense

    Friendly creatures take –20% Damage from basic attacks.

    Available perks at rank 3

    • Shields and Shells
      Shields and Shells
    • Wizard Contract
      Wizard Contract
    • Unstoppable Force
      Unstoppable Force
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining
  • Expert Recruitment

    +4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.

    Available perks at rank 3

    • Relocation
      Relocation
    • Strenuous Training
      Strenuous Training
    • Mentors
      Mentors
  • Basic Scouting

    The hero gains 1 sight radius.