Necropolis Magic DeathlandMilossa the Golden
Milossa was the daughter of Milos, a greedy duke obsessed with gold. After attempting to capture the legendary Mearea, he was cursed to absorb gold into his body, wracked with excruciating pain. Choosing a holy path, Milossa took pity on her dying father and transferred the curse to herself — along with his sins — before leaving. Years later, she returned, undead and transformed, doomed to weep tears of gold until every last coin of her father’s wealth had been shed from her hollow eyes.
- Cost
- 2,500
- Class
- Magic
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 0
- Spell power
- 7
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Necromancy Level 3After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
Available perks at rank 3
- Soul Reaper

- Eternal Service

- Fields of the Dead

Expert Daylight Magic Level 3The hero can learn Daylight spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Daylight spells gain +1 level(s).
Available perks at rank 3
- Daylight Teachings

- Speed of Light

- Scholar Synergy: Arina

Expert Insight Level 3The hero gains +40% more XP.
Available perks at rank 3
- Scholar of Magic

- Endless Charisma

- Perception

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Ancient Scrolls

- Vast Soul

- Archmage

Basic Economy Level 1+500 Gold daily.
§ Starting magics









