Marl
Lv 15 undead badge Necropolis Might Deathland

Marl

Marl is a simple zombie raised by Funerella to do physical work. However, the body he was raised from had remained in the soil for too long, a piece of the Murmurwood lodged within. As a result, there’s a bond between him and the earth, the latter gently listening to the him and guiding him like an echo — be it by turning into a swamp beneath his enemies or into a smooth path before his feet. While not too smart and a bit irrational, he is a diligent and loyal servant of the tempestuous Funerella.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
11
Defence
3
Spell power
1
Intelligence
1
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Necromancy

    After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.

    Available perks at rank 3

    • Soul Reaper
      Soul Reaper
    • Eternal Service
      Eternal Service
    • Fields of the Dead
      Fields of the Dead
  • Expert Nightshade Magic

    The hero can learn Nightshade spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Nightshade spells gain +1 level(s).

    Available perks at rank 3

    • Nightshade Teachings
      Nightshade Teachings
    • Hour of the Wolf
      Hour of the Wolf
    • Scholar Synergy: Naira
      Scholar Synergy: Naira
  • Expert Offense

    Friendly creatures’ basic attacks deal +20% Damage.

    Available perks at rank 3

    • Shadow Blades
      Shadow Blades
    • Reality Wardens
      Reality Wardens
    • Firmness
      Firmness
  • Expert Luck
    Expert Luck Level 3

    The hero gains 3 Luck.

    Available perks at rank 3

    • Lucky Hit
      Lucky Hit
    • Lightning Strikes Twice
      Lightning Strikes Twice
    • Lucky Day
      Lucky Day
  • Expert Recruitment

    +4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.

    Available perks at rank 3

    • Relocation
      Relocation
    • Strenuous Training
      Strenuous Training
    • Mentors
      Mentors
  • Basic Logistics

    +10% Movement points on the global map.