Necropolis Might DeathlandLord Galthran
Once a wealthy elven merchant, Galthran turned his cunning into power, raising the Grimstone name from mere town to fiefdom in his mortal days. Fearing the end of this hard-won legacy after centuries of toil, he embraced undeath, becoming a vampire lord. Though his powers are still new, his influence is undeniable. Galthran refuses the Guild’s “guidance,” seeking control on his own terms. He has time, wealth, and ambition — yet one mystery remains: who gave him his vampiric blood to begin with?
- Cost
- 2,500
- Class
- Might
- Start
- Level 8
§ Statistics
Hero profile
- Offence
- 6
- Defence
- 7
- Spell power
- 3
- Intelligence
- 4
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–29
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 30+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Necromancy Level 1After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Expert Luck Level 3The hero gains 3 Luck.
Available perks at rank 3
- Lucky Hit

- Lightning Strikes Twice

- Lucky Day

Expert Defense Level 3Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Advanced Resistance Level 2Friendly creatures take –25% Magic Damage.
Available perks at rank 2
- Obstruction

- Hindrance Aura

- Fast Metabolism

§ Starting magics






