Grove Might AutumnOld Pilgrim
Once a minor prince with martial ambitions, Old Pilgrim changed course after witnessing his friend Lord Rufus become consumed by obsession. Seeking transformation, he embarked on a pilgrimage that led him into the Murmurwoods. The forest embraced him, sensing his yearning for change. Through the Fungal Grove, he found the power he had long sought — not in steel, but in the elemental essence of the wood itself, which now sustains him.
- Cost
- 2,500
- Class
- Might
- Start
- Level 15
- Specialty
- Natural Selection
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 5
- Spell power
- 14
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Murmuring Level 3Generates 3 Focus Charge(s) at the start of every battle.
Available perks at rank 3
- Just One More Time

- Burst of Energy

- Strong Connection

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Ancient Scrolls

- Vast Soul

- Archmage

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Sorcery Level 3+40% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

Advanced Battle Magic Level 2Friendly creatures’ Attack and Defense increase by 20% of the hero’s Spell Power and Knowledge respectively.
Available perks at rank 2
- Aura of Destruction

- Aura of Protection

- Aura of Wizardry

Advanced Luck Level 2The hero gains 2 Luck.
Available perks at rank 2
- Beastly Confidence

- Always Heads

- Mearea’s Chosen

§ Starting magics












