Old Pilgrim
Lv 15 nature badge Grove Might Autumn

Old Pilgrim

Once a minor prince with martial ambitions, Old Pilgrim changed course after witnessing his friend Lord Rufus become consumed by obsession. Seeking transformation, he embarked on a pilgrimage that led him into the Murmurwoods. The forest embraced him, sensing his yearning for change. Through the Fungal Grove, he found the power he had long sought — not in steel, but in the elemental essence of the wood itself, which now sustains him.

Cost
2,500
Class
Might
Start
Level 15

He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

§ Statistics

Hero profile

Offence
1
Defence
5
Spell power
14
Intelligence
8
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
35%
Defence
35%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Murmuring

    Generates 3 Focus Charge(s) at the start of every battle.

    Available perks at rank 3

    • Just One More Time
      Just One More Time
    • Burst of Energy
      Burst of Energy
    • Strong Connection
      Strong Connection
  • Expert Thaumaturgy

    The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.

    Available perks at rank 3

    • Ancient Scrolls
      Ancient Scrolls
    • Vast Soul
      Vast Soul
    • Archmage
      Archmage
  • Expert Wisdom

    The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.

    Available perks at rank 3

    • Rhythmic Cadence
      Rhythmic Cadence
    • Eagle Eye
      Eagle Eye
    • Stargazer
      Stargazer
  • Expert Sorcery

    +40% Magic Damage dealt.

    Available perks at rank 3

    • Piercing Spells
      Piercing Spells
    • High Mage
      High Mage
    • Sticky Magic
      Sticky Magic
  • Advanced Battle Magic

    Friendly creatures’ Attack and Defense increase by 20% of the hero’s Spell Power and Knowledge respectively.

    Available perks at rank 2

    • Aura of Destruction
      Aura of Destruction
    • Aura of Protection
      Aura of Protection
    • Aura of Wizardry
      Aura of Wizardry
  • Advanced Luck

    The hero gains 2 Luck.

    Available perks at rank 2

    • Beastly Confidence
      Beastly Confidence
    • Always Heads
      Always Heads
    • Mearea’s Chosen
      Mearea’s Chosen