§ Guide
Flying & teleporting units
Units that ignore obstacles and enemy lines when moving. Flyers travel over the battlefield; teleporters reposition anywhere in range, which also lets them bypass wall hexes during sieges.
Flyers (35)
T1Pixie
Neutral
T1Ferocious Ra’Shoth
Schism
T1Ra’Shoth
Schism
T1Stinging Ra’Shoth
Schism
T2Dawn Hoplet
Grove
T2Dusk Hoplet
Grove
T2Hoplet
Grove
T2Phantasm
Necropolis
T2Wight
Necropolis
T2Wraith
Necropolis
T3Chanter
Hive
T3Hornet
Hive
T3Stinger
Hive
T3Griffin
Temple
T3Guardian Griffin
Temple
T3Temple Griffin
Temple
T4Kittenhorn
Neutral
T6Couatl
Neutral
T7Ashen Dragon
Dungeon
T7Black Dragon
Dungeon
T7Cave Dragon
Dungeon
T7Angel
Temple
T7Apotheosis
Temple
T7Archangel
Temple
T7Energy Phoenix
Grove
T7Flaming Phoenix
Grove
T7Phoenix
Grove
T7dragon
Neutral
T7dragon_upg_alt
Neutral
T7Red Dragon
Neutral
T7Sentinel of Glory
Neutral
T7Vampire
Necropolis
T7Vampire Lord
Necropolis
T7Vampire Scholar
Necropolis
T8Lich Dragon
Neutral
Teleporters (17)
T2Bleak Infiltrator
Dungeon
T2Guile Infiltrator
Dungeon
T2Infiltrator
Dungeon
T4Brumal Naiad
Grove
T4Naiad
Grove
T4Vernal Naiad
Grove
T4Starchild
Neutral
T4Grand Shoth
Schism
T4Unspeakable Shoth
Schism
T4Unthinkable Shoth
Schism
T5Faerie Dragon
Neutral
T6Devourer
Hive
T6Pyroboros
Hive
T6Waurms
Hive
T8Avatar
Neutral
T8Avatar
Neutral
T8Avatar
Neutral